For Wednesday, please read/watch the following:
Max 5 Tutorial Zero
This is about a five minute intro to the Max/MSP/Jitter patching environment. Don't worry, it doesn't get really technical but will give you a sense of the environment.
http://cycling74.com/docs/max5/tutorials/max-tut/tzeropage.html
Lev Manovich
The Poetics of Augmented Space
http://www.manovich.net/TEXTS_07.HTM
The link is about halfway through the texts on the left side of page.
JAMOMA: A MODULAR STANDARD FOR
STRUCTURING PATCHES IN MAX
This is a good example (the best one I know of) of a modular high-level object library in Max and addresses many of the problem areas that I am grappling with. It gets a little technical, so just skim over it to get the idea.
http://www.jamoma.org/papers/jamoma-icmc2006.pdf
AND
TRAKHUE -
INTUITIVE GESTURAL CONTROL OF LIVE ELECTRONICS
http://www.music.mcgill.ca/~nils/papers/ICMC2007_TrakHue.pdf
Again, don't worry about total comprehension. This is more to give a sense of one possible form of physical computing or Human Computer Interface that I might work to integrate as a module.
AND IF YOU HAVE TIME:
SPACE-TIME DYNAMICS IN VIDEO FEEDBACK
Physica, 1984
James P. Crutchfield
http://www.vasulka.org/Kitchen/PDF_Eigenwelt/pdf/191-207.pdf
This is a little thick... but worth the read. Feedback is a central tenet to our (NoiseFolds) approach to simulation and live-cinema performance.
For a foundation in the history of electronic synthesis, peruse the Eigenwelt der Apparate-welt: Pioneers of Electronic Art catalogue in the Vasulka Archives. This catalogue is one of the primary documents that I am using for research.
http://www.vasulka.org/Kitchen/PDF_Eigenwelt/Eigenwelt.htm
Also look at my group NoiseFold's website, www.noisefold.com.
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